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Target release0.2
Epic
Document statusDRAFT
Document owner

Duncan

DesignerDuncan
DevelopersSadr Lufti Mufreni (Unlicensed)
QADuncan

Goals

  • To provide a behavioural system that can motivate the user in the medium-term.
  • To create a 'currency' that allows the user to clearly value workout definitions, activities and combined adaptive responses.
  • To provide a progress and levelling-up mechanism.
  • To provide an aggregate figure that combines all four types of adaptive response.

Background and strategic fit

The Afterburner workout impact system is closely related to the adaptive response system - in fact it uses the outputs of the adaptive response calculations. The purpose of workout impact is to create an 'training currency' for the user: a single headline figure that they can use to quantify workout definitions, activities and their medium term progress.

More technically, workout impact creates the 'core loop' of the Afterburner game mechanic. It is a double loop, with an inner and outer loop:

The user earns impact credit when they perform a workout activity - this is the inner loop. Then, once they have filled their impact credit bar, they are allowed to take a fitness test, giving them the opportunity to level up to a higher fitness level. Their impact credit then returns to zero and they have completed the outer loop.

Specifications

Max Workout Impact

Actual Workout Impact

Impact Credit

Cardio Impact Bias

Impact Credit Attrition

Code

max aerobic burn = 23

max strength burn = 76

MAB = max aerobic burn + max strength burn

MAB => 99


Assumptions

Requirements

#TitleUser StoryImportanceNotes
1
2    

User interaction and design

Questions

Below is a list of questions to be addressed as a result of this requirements document:

QuestionOutcome

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